In Pitaya, interconnected systems turn hunger, combat, and player choice into a cohesive loop where every decision matters. Health, combos, companions, and quests were iterated to reinforce player expression, emergent gameplay, and the tension of the cursed fantasy.
Skills/Tools: Unreal 5, Perforce, Google Sheets, Blueprints
Awards: 3rd Place @ UCI's ICS EXPO 2025, Best World Design @ IEEE Game Sig
My Contributions:
Designed and balanced skill trees, companions, and quest systems that loop back into each other.
Allowed for deep player decision making with 24 unique skills that allow for a variety of choices.
Acted as team lead by communicating clearly with all disciplines to navigate problems.
Prototyped and iterated on mechanics to ensure the player experience matched the game's goals.
Wishlist on Steam!
FELLCHASER is a hack-and-slash roguelike where potion items and enemy systems create emergent combat loops. Each encounter and combo is carefully designed to reward experimentation, skill, and strategic decision-making, reflecting how player needs shape the systems themselves.
Skills/Tools: Unreal 5, Perforce, Sheets, Blueprints, C++.
Awards: 3rd Place @ UCI's ICS EXPO 2024
My Contributions:
Designed 47 ingredients, 38 effects, 8 upgrades, and 6 bottles
Prototyped, and Implemented 6 Enemies' behaviors through Unreal's Visual Programming
Balanced ingredients and enemies and documented results into spreadsheets.
Published on Steam!
Enkore explores how hero kits, thematic clarity, and iterative playtesting inform robust gameplay systems. Each case study demonstrates a deliberate design process where tools, player feedback, and creative goals converge to shape engaging and understandable experiences.
Skills/Tools: Unreal 5, Perforce, Overwatch Workshop, Jira, Blueprints.
My Contributions:
Prototyped 3 complex characters using Overwatch's Workshop, allowing for quick iteration and to prevent blocks from other disciplines.
Gathered feedback from over 25 playtests outside of the team to rapidly iterate on designs.
Developed a fast-paced game mode that fits within the games setting and theme.
Astral Onslaught is an online 2D party fighting game where the Zodiacs come to life to duke it out.
Skills/Tools: Unity, GitHub, Sheets, C#.
My Contributions:
Designed and Documented 36 unique abilities across nine characters.
Created patch notes and spreadsheet for internal use to better illustrate iterations on characters.