FELLCHASER

FELLCHASER is a PC "Roguelike" Action game developed in Unreal Engine 5 as a capstone project at UCI. Players play as a alchemist who has stolen Death’s scythe in an attempt to cheat your fate. Now they must escape Purgatory by brewing combo-building potions and reaping hordes of creatures. We recently successfully released the game on Steam, with 30,000+ copies already in user's libraries!

Steam Page

Summary: 

Designing Potions

Design Goals

Allow for different player types to achieve their prefered builds.

Make potion effects naturally work together but be able to experiment with.

Get players excited to see certain items or effects.

Potion Tags

Potion Ingredients

Iterating

How They Turned Out

Developing Enemies

Design Goals

Create enemies that persuade players to take certain actions and eliminate space.

Make the most out of the least amount of art.

Create enemies that would be fun for players to play around.

Artillery Enemy (Vigil)

Melee Enemy (Gulas)

Projectile Enemy (Saxum)

Tuning Combat

Design Goals

Should feel good just to run around.

Players should be using melee for the purpose of using the potions.

Make it intuitive to group enemies up but allow for player expression through their build.

Combat Loop

Weekly Standups

Design Goals

Inform team members of  other departments what was new.

Give options for implementation and discuss them.

Have fun and keep everyone entertained in the project!

Presentations